Lost Lands 3 Full - The actions of this game are developing at a time when the world was just freed from the undead, and at that very moment stone statues began to come to life, due to the fact that evil demons were invading the statues. But all did not assume that this awakened an ancient curse. May 22, 2019 Lost Lands: the Golden Curse is an adventurous hidden object game-quest with puzzles and mini-games scattered through the boundless spaces of the fantasy world – from the volcano valleys to the Druid forest, from the deep caves to the floating islands.
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Lost Lands 3 (Full) is a Adventure Game for android
download last version of Lost Lands 3 (Full) Apk for android from revdlwith direct link
Life in Lost Lands has gone on peacefully for several decades since the oppression of the Black Horsemen was put to an end. But then, stone demon statues begin to wake up in an abandoned old fort. The locals are in a panic and nobody suspects that an ancient curse has been awakened after sleeping for a thousand years. That is when a mage named Maaron remembers Susan, the warrior who has repeatedly saved Lost Lands from the forces of Evil. He summons her again, and Susan will have to help the people of Lost Lands, because this time it is not just the fate of this world that is at stake. Susan has to save the whole human world… Her world.
Lost Lands 3 (Full)
Welcome to the WalkthroughYou’re the last hope to stop the ancient curse!Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.This document contains a complete Lost Lands: The Golden Curse game walkthrough featuring annotated screenshots from actual gameplay!We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.Remember to visit the if you find you need more help. Have fun!This walkthrough was created by Laurie Murphy, and is protected under US Copyright laws.
Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited. Walkthrough Menu.General Tips. This is the official guide for Lost Lands: The Golden Curse.
This guide does not mention each time you have to zoom into a location; the screenshots show each zoom scene. Hidden-object puzzles are referred to as HOPs. This guide does not show screenshots of the HOPs, however, it is mentioned when a HOP is available and the inventory item collected. This guide gives step-by-step solutions for all puzzles that are not random.
Please read the instructions in the game for each puzzle.Chapter 1: Around the Druid Valley. Uncover and take the Notebook (A). Select the branch. Take the HAMMER HANDLE (B).
Take XYLOPHONE HAMMER 1/3 (C) and MAP FRAGMENT (D). Take Manuscripts 1/28 (E). Take the HAMMER HEAD (F). Combine the HAMMER HEAD and HAMMER HANDLE for a HAMMER (Inventory). Select (G). Use the HAMMER for NAILS; take the PLANKS (H).
Take the KNIFE (I) and PICK-AXE HANDLE (J). Place the PLANKS and NAILS (K); use the HAMMER.
Walk forward. Select (L); speak to the girl. Take Manuscripts 2/28 (M). Take XYLOPHONE HAMMER 2/3 (N).
Use the KNIFE (O) for a ROPE WITH HOOK (P). Place the ROPE WITH HOOK (Q). Select the hook (R). Touch (S). Speak to the girl (T); receive SHEET MUSIC. Take the drawing (U).
Take XYLOPHONE HAMMER 3/3 and HALF A PAIR OF CLIPPERS (V). Walk down.
Place XYLOPHONE HAMMERS 3/3 (W) and the SHEET MUSIC (X). Solution (Y). 7-4-2-5-1-3-6-4.
Walk forward. Speak to the grandfather (A). Uncover and take Manuscripts 3/28 (B).
Take the BRACKETS (C). Take the MAP FRAGMENT.
Place the BRACKETS (D). Solution (E1-E2-E3-E4). Grab the HALF A PAIR OF CLIPPERS (F) and BLOODY SPEAR (G).
Walk down; cross the bridge. Combine the two HALF A PAIR OF CLIPPERS for CLIPPERS (Inventory). Use the CLIPPERS (H).
Take the BUCKET (I). Walk down and through the gates. Place the BUCKET (J) for a BUCKET OF WATER. Return to the Hills.
Pour the BUCKET OF WATER (K). Walk forward. Play the HOP (L) to receive OINTMENT. Take the CANNONBALL (M) and Manuscripts 4/28 (N).
Take STONE FEATHERS 1/6 (O). Select then take the BROKEN PICK-AXE (P).
Walk forward. Take Manuscripts 5/28 (Q).
Grab the GARDEN SHEARS (R). Select (S) 3x. Note the inscription. Walk forward. Grab the SPEAR HEAD (T). Combine the BROKEN PICK-AXE, HAMMER and PICK-AXE HANDLE for a PICK-AXE (Inventory).
Use the PICK-AXE for VOLCANIC CRYSTAL (U). Take the CROWBAR (V).
Walk forward. Take the LEVER (W). Select (X). Take the BELT (Y), place the CANNONBALL (Z) and LEVER (A).
Pull the lever. Select (B). Solution (C).
Walk forward. Grab the CAGE TRAP (D). Take the CLAMP and BANDAGE (E). Walk down 5x. Use the GARDEN SHEARS. Take the BLACKTHORN BERRIES and BLACKTHORN TWIG (F).
Walk down and through the gates. Use the CROWBAR; place the VOLCANIC CRYSTAL (G). Walk left.
Take Manuscripts 6/28 and the MOUSE (H). Note the directions; take the FLASK (I).
Return to the Volcanic Cavern. Place the CAGE TRAP; place the MOUSE (J). Place the FLASK.
Use the CLAMP (K). Take the VIPER VENOM. Return to the Relic Repository.
Place the OINTMENT (L). Add the BLACKTHORN BERRIES, VIPER VENOM and BLOODY SPEAR. Take the POTION (M). Walk down. Place and select the POTION (N).
Apply the BANDAGE; take the BELT (O). Take the KEY (P). Walk left. Use the KEY (Q); take STONE FEATHERS 2/6 (R). Return to the Arena Entrance. Take STONE FEATHERS 3/6 (S). Use both BELTS (T); take the LADDER.
Attempt to go forward (U). Place the LADDER (V). Take Manuscripts 7/28 (W). Select the wheel. Place the SPEAR HEAD (X). Take TWO-PRONGED SPEAR 1/2-2/2 (Y). Place TWO-PRONGED SPEARS 2/2 (Z).
Walk forward. Grab the CHEWING GUM (A). Take Manuscripts 8/28 (B). Take the BATTERY (C). Touch (D).
Take the MAP FRAGMENT (E). Select and read the diary. Walk down 3x. Unwrap and select the CHEWING GUM for used CHEWING GUM (Inventory). Combine the MAP FRAGMENTS and the CHEWING GUM for a MAP (Inventory).
Place the MAP (G). Grab the FULL JERRY CAN (H). Remove the cap, place the FULL JERRY CAN and replace the cap (I). Pull the handle 3x (J). Play the HOP (K); receive STONE FEATHERS 4/6.
Use the KNIFE (L), lift the newspaper and take the KEY (M). Lift the mattress; take the STONE FIGURINE (N). Use the KEY (P). Uncover and take the PUZZLE PIECES (Q). Solution (R). 1-2-3.
Place the PUZZLE PIECES (S). Solution (T1-T2-T3). (1-A)-(2-B)-(3-C)-(4-D)-(5-E)-(6-F)-(7-G)-(8-H)-(9-I).
Walk forward. Remove the cap (blue), exchange the BATTERY (pink) and replace the cap.
Touch the switch (yellow). Take the MEDALLION PART (U). Take Manuscripts 9/28 (V). Take the MEDALLION PART (W). Return to the Druid Village. Speak to the grandfather (X).
Receive STONE FEATHERS 5/6. Walk left.
Select the hourglass 2x. Combine the MEDALLION PARTS for a MEDALLION (Inventory).
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Place the MEDALLION (Y) and select. Solution (A1-A2). 6-1-5-4-3-6. Take STONE FEATHERS 6/6 (B). Return to the Ancient Graveyard. Place STONE FEATHERS 6/6 (C). Drag the stone piece.
(D) Place the STONE FIGURINE (E). Take the MASK (F).
Return to the Relic Repository. Place the MASK (G).
Play the HOP (H) to put on gloves. Return to the Arena. Pick up the coin (I); receive a CURSED HARPY COIN. Return to the Druid Village. Open (J) and walk forward. Speak to the grandfather (K).
Take the NAIL POLISH REMOVER (L) and OILCAN (M). Take Manuscripts 10/28 and the CANDLE (N).
Read the book. Walk down and left. Place the CANDLE (O); receive a BURNING CANDLE. Select (P). Place the BURNING CANDLE; take the POWDER FLASK (Q).
Touch the candle; take the HUMAN FIGURINE (R). Walk down 2x. Place the HUMAN FIGURINE (S). Solution (T1-T2-T3). 1-2-3-4-5-6-7-8-9.Chapter 2: Floating Islands. Uncover and select (U).
Take Manuscripts 11/28 (V). Select (W).
Touch (X). Take the AXE (Y). Grab the FIGURINE (Z).
Return to the Druid Village. Place the log (A). Use the AXE 2x. Place the piece of wood (B). Take the FIREWOOD. Place the FIGURINE.
Take the WINDSOCK (C). Return to the Lower Island. Touch the WINDSOCK (Inventory); for a NET. Use the OILCAN (D).
Slide the latch; open the door. Use the NET; receive a STAMP (E). Return to the Volcanic Crater. Place the STAMP (F).
Open and take the CORE OF FLAMES (G). Take Manuscripts 12/28 (H).
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